Rummy
Rummy Terms Glossary: 40 Words Every Indian Player Should Know
Pure sequence, life, cut joker, middle drop, full count: every rummy term explained in plain English, plus the Hindi card and suit names you will hear at home.
By Yono Games Editorial TeamUpdated 4 min read

Rummy has its own vocabulary, and Indian players mix English terms from apps with Hindi words from family games. This glossary explains every term you are likely to meet, grouped by topic, with links to the full guides where a rule needs more space.
Cards and suits in Hindi
| Suit | Symbol | Common Hindi name |
|---|---|---|
| Spades | ♠ | Hukum |
| Hearts | ♥ | Paan |
| Clubs | ♣ | Chidi / Chidiya |
| Diamonds | ♦ | Eent / Eet |
| Card | Common Hindi name |
|---|---|
| Ace | Ekka |
| King | Badshah / Raja |
| Queen | Begum / Rani |
| Jack | Gulam |
| Joker | Joker / Jokar |
Names vary by region: you may hear "Kaala" for spades or "Laal Paan" for hearts, but the names above are understood almost everywhere.
Hands and groups
- Sequence (run): three or more consecutive cards of the same suit, such as 4♥ 5♥ 6♥.
- Pure sequence: a sequence with no joker substituting for a card. Every valid declaration needs one.
- Impure sequence: a sequence that uses one or more jokers to fill gaps.
- Life: the popular Indian name for sequences. The first life is the pure sequence; the second life is the second sequence, which may be impure. "No life" means no pure sequence, so every card counts against you.
- Set: three or four cards of the same rank in different suits, such as 9♠ 9♥ 9♣.
- Meld: any valid group, a sequence or a set.
- Group: cards you have arranged together on screen, valid or not.
- Deadwood: cards that are not part of any valid group. These are the cards that score against you.
Jokers
- Printed joker: the joker cards that come in the deck.
- Wild joker (cut joker): a card turned face up at the start of the game; every card of that rank becomes a joker. Called the "cut joker" because it is often picked after the deck is cut.
- Joker in natural position: a wild-joker card used as itself in a sequence, such as 7♥ in 6♥ 7♥ 8♥ when sevens are wild. That sequence still counts as pure.
Gameplay
- Toss: the draw at the start that decides who plays first.
- Closed deck: the face-down pile you draw from.
- Open deck / discard pile: the face-up pile of discarded cards. You can take only the top card.
- Draw / pick: taking one card from either deck at the start of your turn.
- Discard: placing one card on the open deck to end your turn.
- Sort: the app button that arranges your cards by suit.
- Turn timer / extra time: the seconds you have to play, plus a small reserve for difficult moves.
- Auto-play / missed turns: if you miss turns in a row, most apps drop you automatically.
Ending a deal
- Declare / show: placing your final discard on the finish slot and revealing your groups.
- Valid declaration: a declaration with at least two sequences, one pure, and every other card in a valid group.
- Wrong show / invalid declaration: declaring a hand that is not valid. Costs the full 80 points.
- First drop: leaving before your first draw. 20 points in points and 101 pool rummy.
- Middle drop: leaving any time after your first draw. 40 points in points and 101 pool rummy.
- Full count: the maximum 80 points a losing hand can score.
Formats and scoring
- Points rummy: a single deal settled on points.
- Pool rummy (101 / 201): points add up over deals; reach the limit and you are out.
- Deals rummy: a fixed number of deals, with chips passing to each deal's winner.
- Rejoin: buying back into a pool game after elimination, if the scores allow it.
- Split / compromise: ending a pool game early by agreement, shared by drops remaining.
- Chips: the counters used to keep score in deals rummy.
- Point value: what one point is worth in a points game.
For the full scoring of each format, read points vs pool vs deals rummy. For how groups and declarations work with example hands, see the 13 card rummy rules.
Related games you will hear about
- Indian rummy: the 13-card game this glossary describes.
- 21 card rummy (Indian Marriage): played with 21 cards and three decks, with extra special cards.
- Gin rummy: a two-player Western game with 10 cards, scored by deadwood.
- Teen patti: a three-card game, unrelated to rummy. See our teen patti rules.
Frequently asked questions
What does life mean in rummy?
In Indian rummy, life means a sequence. The first life is the pure sequence, with no joker substitute, and the second life is a second sequence, which can be impure. A hand needs both to be declared validly.
What are the Hindi names of card suits?
Spades are Hukum, hearts are Paan, clubs are Chidi or Chidiya, and diamonds are Eent. The ace is Ekka, the king Badshah, the queen Begum or Rani and the jack Gulam.
What is the difference between a printed joker and a wild joker?
A printed joker is a joker card from the deck. A wild joker is chosen at the start of each game by turning up a card; every card of that rank then works as a joker for that game.
What is a full count in rummy?
Full count is the maximum number of points a losing hand can score, 80 in standard 13-card rummy. A wrong show also costs a full count.